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Abraham van Helsing

ABRAHAM VAN HELSING

Power Level: 5 (75 power points)
ABILITIES: STR: 10 (+0) DEX: 12 (+1) CON: 14 (+2) INT: 16 (+3) WIS: 16 (+3) CHA: 14 (+2)
SKILLS: Craft [Structural] 8 (+11), Craft [Chemical] 4 (+7), Knowledge [Arcane Lore] 8 (+11), Knowledge [Life Sciences] 4 (+7), Medicine 4 (+7), Notice 8 (+11), Profession [Physician] 4 (+6), Search 4 (+7), Sense Motive 4 (+7), Stealth 4 (+5), Survival 4 (+7)
FEATS: Artificer, Assessment, Attack Focus, [Melee] 1, Critical Strike, Dodge Focus 7, Equipment 3, Favored Opponent 3 [Vampires], Master Plan, Luck 2, Ultimate Effort [Will saves], All-out Attack

POWERS
— Equipment —
Leather coat – Protection 1
Dagger – Strike 2 (PF: Mighty, Thrown, Improved Critical)
Miscellaneous vampire hunting gear – Gadgets 1

COMBAT: Attack +2 (Melee +3, Ranged +2) Defense +7 (+0 flat-footed) Initiative +1
SAVES: Toughness +3 Fortitude +6 Reflex +4 Will +8

SUMMARY
Abilities 22 + Skills 15 (60 ranks) + Feats 22 + Powers 0 + Combat 4 + Saves 12 – Drawbacks 0 = 75

One Abram van Helsing in his vampire hunting glory. He only hits his caps when hunting vampires, and he isn’t terribly like to hit them. So he’ll be relying largely on his gadgets (as in the bag o’ stuff that he carries around) to try and trap, trick, and ultimately destroy Dracula. Funny when you consider that van Helsing isn’t even the one that kills the Dracula.

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